Ambiguity II (rb47)
by Martin-Janta Polczynski
1. All the rules of classic Diplomacy apply, except those mentioned below.
2. Each season, each player can write an order depending on the nature of the orders of another player. This order will be called "Conditional". The condition will be that the order of the other player belongs to the same 'family' of orders, a 'family' being a group of orders of which a province is common to all.
2.1 Examples of 'family' orders:
is a family of German orders. If the family is complete, that is, if no other German unit can move to Munich, this can be abbreviated to :
GERMANY A-Mun. i.e. 'Germany goes to Munich.'
2.2 Other families would be e.g.
Germany goes to Berlin or
Germany supports Kiel, of which certain orders could be:
Germany F(Bal) S F(Kie)-Ber
Germany A(Bel) S F(Kie)-Hol.
3. Examples of conditional orders:
England F(Lon)-Nth if Ger ( F(Hel)-Nth, F(Den)-Nth )
England F(Lon)-Enc otherwise ( abbreviated oth. )
England F(Por)-Spa(sc) If Fra-Spa
England F(Por)-Spa(nc) oth.
4. Paradoxes: If the orders given to certain units are interrelated of a paradoxical nature, the units are removed.
England F(Edi)-Nth if Ger ( F(Ska)-Nth or Den )
England F(Edi)-Nwy Oth.
Germany F(Ska)-Nth if Eng( F(Edi)-Nth )
Germany F(Ska)-Swe Oth.
4.1.1 If the GM allows the F(Edi) to move to Nth, this would apply that the F(Ska) moves to Nth or Den, or as in this case it must move to Swe.
4.1.2 On the other hand, if the GM allows F(Edi)-Nwy, F(Ska) cannot move to Nth or Den. In this case it moves to Nth.
4.2 The adjudication of Ambiguity II demands of the GM a high degree of logic particularly when conditional supporting orders are combined with others, and could be just as interesting as playing the actual game.
TRANSLATED by Jef Bryant, Belgium 1989.