Barbaria
By
Russell Tulp

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Barbaria
was first published in the Nov 1969 issue of Thangorodrim and was
designed by Russell Tulp. It was re-published in Arda 5 in Dec 1980. It
has probably never been played postally.
This edition is
slightly altered version of the original with additional comments added to the
rules for clarification, and some name changes on the map. This revision (by the
NAVB) has been kept to a minimum, to retain the character of the original. Hence
references to cities non-existent at the time (Cologne, Salzburg) have been
kept.
1.
The rules of Regular Diplomacy apply except as follows.
2.
The game starts in Spring 521, the Great Powers possess the following
units (A=Army; F=Fleet; S=Single; D=Double; T=Triple)
ANGLO-SAXONS:
SF Thames; SF Jutland; SF Anglia; DF Saxony;
AVARS:
SF Crimea; SF Sklavinia; SA South Avaria; DA Avaria;
BYZANTINE
EMPIRE: SA Alexandria, SA Antioch; DA Aidrianople; DF Illyria, TF
Constantinople;
FRANKS:
SF Brittany; SA Aquitaine; SA Reims; DA Paris;
LOMBARDS:
SA Vistula; SA Odor; SA Danube; DA Lombardy;
OSTROGOTHS:
SF Sicily; SA Verona; SA Sirmium; DA Rome;
VANDALS:
SF Corsica; SA Tricameron; DF Carthage; SA Sardinia;
VISIGOTHS:
SF Toledo; SA Valencia; SA Septimania; DA Saragossa;
3.
Double units have an offensive and defensive strength of two. If a supporting
unit is attacked by a single unit, its support is only cut by one. The Byzantine
TF attacks as a DF but has a defensive strength of 3. Only one TF may ever exist
and only Byzantium has it; if it is disbanded, it cannot be replaced.
4.
Double units are supplied by the provinces they start in. If any such province
falls to an enemy its unit is immediately disbanded. If the province is
recaptured it will supply a SA for 2 years after the next adjustment season -
winter. It may then be converted into a double army. This unit is designated as
SdA or SdF in orders until it is converted. If the supply centre is taken again
the Sd unit is disbanded.
5.
Since the Byzantine Empire had a much more centralised government than the
barbarians, the fall of Constantinople has dire consequences. If it is taken the
TF is immediately disbanded and can never be rebuilt, all units at sea and
outside the borders of Byzantium stand and are eliminated if dislodged, all
extra strength units within Byzantium attack and defend as single units. If
Constantinople is recaptured all units return to normal status. If it is not
recaptured within 2 years, Byzantium goes permanently into civil disorder.
6.
No player may have more Double units than he started with.
7.
Nations may expand their boundaries by incorporating neutral supply centres. If
a unit is maintained as a garrison in a neutral centre for 2 consecutive years,
it is thereafter considered as a home centre and new units may be built there.
Home centres of other nations may also be incorporated but must be garrisoned
for 4 consecutive years in order for the transition to occur.
8.
The Lombards receive no fleets at the start of the game, but may build fleets in
either Pomerania or Prussia after maintaining a garrison there for one year.
These provinces are not supply centres; they may be used for special building
purposes only, and only by the Lombards, and only for fleets. The Lombards may
build a fleet, of course, only when their supply centre total would allow a
normal build.
9.
Direct land connections exist between Scotia/Pictia, Sicily/Naples,
Corsica/Sardinia, and Jutland/Dania. Armies may between these provinces without
the aid of fleets.
10.
Armies are not convoyed, but must form Army/Fleets (A/Fs) in order to move over
bodies of water. See the A/F rules below.
11.
Units of 2 nations may form A/Fs, provided each player involved specifically
orders the formation to take place. A combined A/F is always ordered by the
owner of the fleet. The army can always be ordered to “get off” by it’s
owner, but this only succeeds if the army is ordered to a different destination
from the fleet. If the move “get off” does not succeed, the army stands; but
if it is dislodged it is disbanded.
12.
When a combined (2-Nation) A/F is at sea, the owner of the fleet has the option
of disbanding both units in an adjustment phase - scuttling the fleet and the
army goes with it.
13.
The victory criteria is control of 25 of the 49 supply centres.
14.
Abbreviations on the map : Cor = Corsica.
Special
Province Abbreviations : Norge = Nge; Sassanid Empire = SHin; Saracen Territory
= STe; all other provinces with two word names follow that same pattern.
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