Battleisle
by René Krokowski and Frank Bacher
Download Map (35 Kb) Battleisle is a synthetic variant for 6 players designed by René Krokowski and Frank Bacher. Synthetic means that the map was drawn without existing landscapes and/or countries in mind. Winning Conditions: There are 18 owned and 24 neutral supply centers at the beginning of the game. Therefore 22 sc's are needed to win. SC's: Aiel: aie, rhu, drl Borderlands: ara, kan, shi D'Hara: Dha, ndh, poa Midlands: ayd, nom, tam Riverrun: har, riv, sea Winterfell: cab, kar, win Unowned: boz, brr, eyr, fad, fam, kin, mam, nch, nva, now, pel, rom, sem, sfi, sou, scm, sow, swm, sti, tal, voa, wrs, whm, yuf Gamestart: The Game starts in Winter 0 with all players submitting their initial builds. Characteristics of the map: 1.Bridges and armies: Armies are free to occupy all bridges. Convois from/to the bridges are possible, too. 2.Bridges and fleets: Bridges do not divide the surrounding waterspaces. For example: sss is the complete waterspace to the right _and_ to the left of boh. A similar situation occurs in wsf, nsf, esf, nss, scd and ncd fleets can occupy all bridges as they can occupy coastspaces. It is assumed that they move under (notonto:-)) a bridge in order to control it. 3.Both, fleets and armies, can move below a bridge, that is diverting two landspaces, in order to reach adjacent territories. E.g.: F kar - whh. It is assumed that the army or the fleet simply takes a stroll under the bridge along the beach. This problem/chance is limited to the following spaces in both directions: kar - whh, drl - tea, sea - not, tav-ari, sof - rsc, tum - kiw, tan - sdh, pel - ncm, swm - rim, nch - erm. 4. Please take care that the territory from which you want to move onto a bridge is not only adjacent to the bridge, but is adjacent to te bridges "entrance". For example: You may move "not - bfh" but there is no way to order sea to bfh. Kar and drl work in the same way as sea. This limitation exists for both, fleets and armies. 5.Grey spaces: The grey spaces resemble impassable territories like high mountain ranges, swamps, dangerous coasts etc. 6.Islands: Sti cannot be reached by an fleet due to the impassable surrounding terrain. The two bridges leading to sti can, as all other bridges, be reached by fleets. 7.On a fictional map it isn't that easy to name spaces in a senseful way. Therfore we decided to name the home countries and the surrounding landspaces according to some of our favorite fantasy series: A Song of Ice and Fire - George R.R.Martin (Riverrun/Winterfell) Wheel of time - Robert Jordan (Aiel/Borderlands) Sword of truth - Terry Goodkind (D'Hara/Midlands) 8. The landspaces on our Battleisle got their names from Alaskan mountain ranges. Hopefully this illustrates how inhospitable this island will be for you conquerors:-) This variant was designed by René Krokowski and Frank Bacher. Comments, suggestions and or questions are welcome. |