Civilization Diplomacy (rm95)
by Babak Talebi
This game is played on any Variant map chosen by the GM, most often the Standard Diplomacy map.
The start positions should be randomly chosen for each CIV, assuring that no two starting players are in adjacent Supply Centers. Each CIV starts the game on a supply center. The game starts in the year 4000BC and each CIV starts off by choosing an appropriate name for their civilization, with the original home supply center being the one randomly chosen by the GM. The CIVs do not know the number of or location of any other CIV.
Contact is established with other civilizations if and only if one of the following four occurs:
1. The move phase results in a bounce in a mutually adjacent location.
NOTE: Once contact occurs, the two CIVs can exchange e-mail, maps, and press. BUT note, that if the units no longer satisfy the first three of the above criteria, they no longer “see” each other.
The first three (3) SCs controlled become the civilization’s Home SC. IF the civilization controls 4 SC at the end of its second “winter” season, it will then have four (4) home SCs.
Resolving movement, retreat, disband, and build phases will occur as per the Diplomacy rules, but the GM must send a separate adjudication to each CIV indicating the movement they “see” (ie. Their own, and the units that they have immediate contact with) and establish new contacts if they are warranted (ie. give other CIVs email addresses).
The CIVs may exchange or give away several items. These gifts/exchanges are immediate and can take effect during any phase of the game. In all cases, one transaction must be completed (confirmed, accepted, rejected) before another can be offered.
1. Maps (exchange): if two or more CIVs (that have contact) all agree and confirm the exchange of maps (ie. Email the GM and all other CIVs also confirm the exchange), then they can authorize the GM to share a map of all the units that they can “see” with the other CIVs.
Each movement phase will take 250 years. Therefore:
Etc. etc. the retreat phases occur at the end of each movement year just as in normal Diplomacy. Build/Disband phases (ie Winters) are directly preceding years 4000BC, 3500BC, 3000BC, etc etc.
The winning condition on each variant map is half the SC + 1. in the case of the standard map, it is of course 18 SC.