by Jim Cheaney
Download Map (GIF)
Alternate Historical Background
July 3, 1863 -- Gen. Robert E. Lee (instead of
ordering Pickett's ill-fated charge up Cemetery Ridge at Gettysburg) listened to
his chief adviser, Gen. James Longstreet, and ordered a second day of assaults
on the Union's undermanned flank on Little Round Top, south of Cemetery Ridge.
The 20th Maine Infantry, led by Col. Joshua Chamberlain, had been decimated by
the previous day's carnage, and were out of ammunition. No match for the
Confederate advance, the 20th Maine was routed. The Union Army of the Potomac
was crushed between the Confederate pincers, ending the war in the East.
President Hannibal Hamlin evacuated the government out of Washington to New
York. Vicksburg was relieved, Kentucky and Missouri officially joined the
Confederacy, and the CSA was recognized by U.S. President George McClellan, who
defeated Hamlin in 1864, and by Great Britain and other world powers.
1870 - 1895 -- With increasing costs of housing
and food, and increasing mechanization on the farm, slave ownership becomes
economically prohibitive. One by one, Southern states begin freeing their
slaves, beginning with Missouri and Maryland in 1870, and ending with
Mississippi, Kentucky, and South Carolina in 1895.
1901 -- The Confederate Constitution, based on
the Articles of Confederation (the failed U.S. constitution used between 1776
and 1787), proves to be as impractical and unwieldy for the CSA as it was for
the USA 120 years earlier. The CSA dissolves, leaving 6 major powers to jockey
Can you lead your state to dominance at the dawn
of a new century amid the ashes of Dixie?
Victory Conditions: 19 Supply Centers during a
Winter build phase.
Game Rules: All rules are identical to those
in Standard Diplomacy.
Only the map is different. The game begins in the Spring of 1901.
Land Bridges (marked in red on the map):
Delmarva - Norfolk -- Both armies and fleets may
move freely between Delmarva and Norfolk.
Kansas Nebraska - Iowa -- Not really necessary,
but included to make it clear that KNe and Iow are adjacent (hidden behind the
legend on the map).
River Systems navigable by fleets, but do not impede armies
(marked in blue on the map):
Mississippi River -- Allows fleets to exist in
Iowa, Illinois, Missouri, Bootheel, Land Between the Lakes, Reelfoot (west
coast), Arkansas, Delta, Louisiana, Jackson, Pontchartrain,
and Acadiana, and drains out into Mississippi Sound.
Ohio River -- Allows fleets to exist in
Pennsylvania New Jersey (west coast), West Virginia, Ohio, Lexington,
Louisville, Indiana, Owensboro, Land Between the Lakes, and Illinois, and drains
out into the Mississippi River.
Tennessee-Tombigbee Waterway -- Allows fleets to
exist in Land Between the Lakes, Reelfoot (east coast), Tennessee, Starkville,
Tombigbee, and Mobile Bay, and drains out into Mississippi Sound. (this
waterway is about 80 years anachronistic, but hey, it's just a game)
For example, a fleet in Missouri can move to
Iowa, Illinois, or Bootheel, but cannot move to Kansas Nebraska or to Ozarks.
An army in Missouri can move to any of those 5 spaces.
A fleet or army in Land Between the Lakes can
move to Illinois, Indiana, Owensboro, Tennessee, Reelfoot (east or west coasts),
The Powers, and Opening Positions:
|Power and 1-Letter Abbreviation
||F Key West
||A Dallas Ft. Worth
||F Corpus Christi
All spaces follow the standard rule for Diplomacy
abbreviations, except for those listed below. Standard abbreviations are the
first 3 letters of a 1-word name, 1 letter of the first word and 2 letters of
the second word in a 2-word name, or 1 letter of each word in a 3-word name.
A full list of all spaces and all abbreviations can be
found by clicking here.
|Province or Spaces
|| Abbreviation Comments
||Conflicts with Delta.
||Conflicts with Delmarva.
|Land Between the Lakes
||Conflicts with Louisville.
||Conflicts with Louisiana.