Impassable Diplomacy (ru05)
By Lee A. Kendter, Jr.
At the beginning of the game 5 spaces will be designated randomly as impassable. Starting with fall 1901 there will be a determination phase each turn before the moves. Each phase all spaces touching an impassable space will be rolled for. On a roll of a one (six sided die) that space will also become impassable. If a supply becomes impassable then it no longer counts as a center. If a unit is in a space that becomes impassable it is destroyed. The game will end when either a win or draw occurs, or all spaces become impassable.