Loeb's 9 player variant
by Danny Loeb
The Spanish player begins with Fleet Portugal, Army Cordoba and Army Madrid.
The Norwegian player begins with Army Norway, Fleet Denmark and Fleet Sweden.
The Russian fleet in St Pete starts out on the north coast rather than the south coast.
Spain is divided into four regions:
- Navarre: Adjacent to the Mid Atlantic, Gascony, Catalonia, Madrid and Portugal.
- Madrid: Adjacent to Portugal, Navarre, Catalonia and Cordoba.
- Catalonia: Adjacent to Cordoba, Madrid, Navarre, Gascony, Marseilles, Gulf of Lyon and Western Mediterranean.
- Cordoba: Adjacent to Portugal, Madrid, Catalonia, Western Mediterranean and the Mid Atlantic.
Madrid and Cordoba are supply centers.
The following islands are now spaces: Iceland, Ireland, Corsica, Sardinia and Sicily.
Ireland is a neutral supply center.
An extra space is inserted on the north end of the map called the Arctic Ocean. A unit in the Arctic Ocean may not be given any sort of orders during a fall turn. No unit may attempt to move into the Arctic Ocean during a fall turn. The Arctic Ocean is adjacent to the North Atlantic, Norwegian Sea, Barents Sea and Siberia.
St Pete is divided in half. The eastern half is not a supply center. It is called Siberia and it is adjacent to Barents Sea, St Pete, Moscow, Kazakz and the Arctic Ocean.
Moscow is divided in half. The eastern half is not a supply center. It is called Kazakz and is is adjacent to Siberia, Moscow and Sevastople.
Prussia and Silesia are neutral supply centers.
Passage between Cordoba and North Africa and passage between Naples and Sicily is allowed by armies. However, such a move is made with a force equal to the number of supports (as opposed to one plus the number of supports). Note that fleets may not make this move and support cannot be given in this fashion. This form of movement is treated very much like convoyed movement by the adjudicator. An unsupported unit will have no effect whatsoever on the destination province for the purposes of cutting support or banning retreats.
Victory conditions are 20 centers.