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Post-Modern Europe I (qp09) by Earle Ratcliffe Starting Positions
Map Notes 1: Canals Hamburg, Istanbul and Cairo all operate as in the Modern variant. 2: Circumnavigation Fleets may pass around the southern tip of Africa. The Indian Ocean space touches the Gulf of Guinea and The South Atlantic Ocean. There is also the Antarctic ocean space which touches the South Atlantic and Indian oceans (but not the Gulf of Guinea). If you want a diagram showing the borders more clearly, click here. Designer's Note Why is the world going to war? Well, first off, I decided to make the first game year for each map 2000, to differentiate it from Modern and to give a nice round number to start from. That led to to thinking (a dangerous thing, let me tell you) about why the world's diplomatic structures would completely break down (NATO, EU, NAFTA, APEC, etc.) and the world to be plunged into war? I thought and thought and finally decided on Y2K. While I don't beleive the Y2K bug will cause the world major problems by itself, there could be some backlash by the masses (ever notice how people get stupider in large numbers?) who have no idea. This could result in things like food hoarding and especially stock market collapses as people strive to put their wealth into a more tangible form, rather than trusting computers to keep their money safe. That would lead to Stock Market crashes and economies collapsing, which could in turn lead to war (it did for WWII, after all. Why not WWIII?). It also would give the developing nations a chance to establish themselves on a more even keel with the richer Industrialized nations, as the poorer countries wouldn't be as reliant on computers for everyday life. Since most developing nations are heavily populated, that could easily translate into military strength (this is most important in the Africa setting, as the poor nations of, for example, Tanzania and Ethiopia, can compete on an even keel with rich nations like Italy and Spain). As the confusion sets in, nations go to war (always a good way to jump start the economy, at least for the United States), and we have a new variant! Wing units will also be used in all PostModern games. The following description is from the Modern page. Wing Rules 1.A wing unit can move over both land and water spaces |