Random Diplomacy (rs11)

by Colin Bennett

1) Except as indicated below, standard (1971) Diplomacy rules apply.

2) For each move, every player is required to send in six sets of moves for each unit.  The GM throws a dice to determine which is used.

3) Builds and retreats are not treated in this manner.

4) A player may send less than six orders for each unit if said units have less than six legal moves available.

- Alphabetical Index of Variants - Variants by Subject - Variants by No. of Players - ARDA Classification
Variant Articles - Variant Descriptions - Variant Bank PolicyAdvice for Designers - Regular Diplomacy Rules