Star Trek Diplomacy II
by Peter Balasz, Franc Hegermann, Andreas Cellar,
Thomas Krutzler and Raoul Mazhar
Download Map (52 Kb) GIF
This variant should always played Gunboat and blind (i.e. hidden movement)
Each great power has long-distance ships (LSS) and short-distance ships (KSS), whereby the LSS corresponds to fleets in regular Diplomacy and the KSS corresponds to the armies.
The map is divided in resource-rich areas (corresponding to land) and resource-poor areas (corresponding to sea). There is no common boundary between the gamma quadrant and the remainder of the galaxy. The only connection is represented by the wormhole, which is not a space itself, but consists of the spaces of the alpha quadrant (DS9, Antares and Bajor) and spaces of the gamma quadrant (Gemma and Idran). There are 36 supply centres (SC), so the victory crieteria is 19 SC.
Before the first move (S2373M) an additional adjusitment phase (F2372B) takes place, in which each great power can determine the types of its unit (KSS or LSS). Furthermore in this adjustment phase Klingon and Romulan can order a camouflage (see camouflaging') and the Dominion can order a masking (see masking ).
Borg: 0815, 4711
Cardassia: Cardassia prime, Cardassia Second, Cardassia Third
Dominion: Omarion, Karemma, Brax
Ferenghi: Ferenghi, Zeta Maxia, Volchok prime
Ferderation: earth, volcano, alpha Ceti, Betazed
Klingon: Q'onos, Khitomer, Boreth
Romulan: Romulus, Remus, Algeron
Each great power has additional abilities, some of which are intrinsic (i) abilities, others of which are additional orders (B).
Federation: Negotiation ability (B) and starts the game with an additional SC (i)
Klingonen: Camouflage (B) and combat capability (i) -: Ability did not retreaten (i)
Romulaner: Secret service (B) and camouflage (B) -:must secret service betray, if it retreaten or a SC lose
Cardassianer: Antiproton (i) and doubled range of vision (i)
Ferenghi: captivate (B)
Borg: Assimilation (B) and movement bonuses in the own quadrant (i)
Dominion: Masking of ships (B) +APS (i)
Negotiation ability: a unit can persuade in an autumn turn a SC up to two spaces away to become neutral or convince a neutral SC to join the federation. Negotiation cannot take place through the wormhole. The negotiation fails, if another unit occupies the SC at the end of the move.
Camouflage / Masking takes a whole move. A camouflaged unit is invisible. It cannot be supported when standing or attacking. A camouflaged unit, which supports the attacks of others or is forced to retreat unmasks itself automatically.
Combat capability means that whenever three units attack the same space they always win, but must with a 3:n - attack with n>=3 one the attack supporting units resolve themselves.
Secret service: a unit can instead of a move discover the orders of great power X after Y the great power gets up to the next move phase all post office of great power X at Y.
Double range of vision the blind rule is extended by to two spaces for this power
Antiproton: camouflaged units in adjacent spaces are visible.
Masking a unit makes it look like any other nationality it chooses, until it has to retreat or it is ordered to unmask.
Captivate means that the unit being captivated has to stand. Captivate has a range of two spaces and does not function through the wormhole.
Assimilation means that all captured SCs can be built in as if they were home SCs.
Movement bonus means that a Borg LSS moving in a resource-poor area of the delta quadrant may execute the unit a second movement order after normal movement.
Bet BeZ Betazed
Erd Erde, Sol
AlC Alpha Ceti
ACe Alpha Centaurie
Ber,BSt Bernhards Stern, Barnads Star
Pro Prokyon, Procyon
BeL Beta Lankal
RuP Rur Rura Pente
Bo6 Borka VI
Dra Draken IV
Dul Du4 Dulisian IV
Mi6 Miridian VI
Car CaP Cardassia Prime
Ca2 Cardassia Second
Ca3 Cardassia Third
Kor Ko2 Kora II
Vol Volchok Prime
Max ZeM Zeta Maxia
Err Er7 Errikang VII
8. "Land" in Alpha-Beta-Quadrant
Ca4 Cardassia Fourth
MiC Min Minos Corva
Ca5 Cardassia Fifth
Nar Narendra III
Den DeC Deneb Cygni
8. "Land" in Gamma-Quadrant
Era ErP Erabus Prime
8. "Land" in Delta-Quadrant
9. "Water" in Alpha-Beta-Quadrant
SUZ Suedliches Zentrum
NHA Noerdliches Halo
NOH Nordoestliches Halo
OEH Oestliches Halo
SOH Suedoestliches Halo
SUH Suedliches Halo
SWH Suedwestliches Halo
WEH Westliches Halo
NWH Nordwestliches Halo
PET XXL Peters Nebula
TOM TSA Toms Spiralarm
AND ANC Andreas-Cluster
FRS FRA Franks Star
CAH Cardassianisches Halo
WEG VEG Wega, Vega
DS9 Deep Space 9
MAN McAllister Nebulae
DEN DEB Denorios Belt
ALA ALN Alawanir Nebulae
AOL Aolian Cluster
BLA BLC Black Cluster
BON Borgolis Nebula
DAB Deltived Asteroid Belt
EPC Epsilon Pulsar Cluster
FGC FGC 47
PAU PAN Paulsen Nebula
UNU UNE Unuk Elhaja
YED YEP Yed Prior
9. "Water" in Gamma-Quadrant
Hyd EH7 Epsilon Hydra 7
WGA WGQ Westlicher Gammaquadrant
NWG Nordwestlicher Gammaquadrant
NGA NGQ Noerdlicher Gammaquadrant
SGA SGQ Suedlicher Gammaquadrant
SOG Soedoestlicher Gammaquadrant
9. "Water" in Delta-Quadrant