Zeus V (gf10)

 original ZEUS design by Chris Northcott

this modification by Fred C. Davis, Jr.

Download Map (GIF)

Game Note

Fred Davis made several changes from the draft version of ZEUS IV, and sent his suggestions to the author. Chris Northcott subsequently prepared a Final Version of ZEUS IV which adopted some of the changes shown here, such as the use of the names Chungking, Okinawa, Solomon Is. and Bay of Biscay, plus addition of the Alaska and Colombia provinces. IV-Final made Low Countries a SC instead of Spain. Most provinces that exist on both maps bear the same names on both. However, the "Middle East" space in ZEUS V in "Near East" in IV, and "South Pacific" in V is "Central Pacific" in IV-F. There are a few other map differences between IV-Final and V, but fewer than there were between the draft version of ZEUS-IV and my V. In an unexpected change, the improved name of "Hamburg" reverted to the traditional "Kiel" in IV-Final. See also Zeus V-F.

Rules

1. Except where mentioned below, the 1971 and 1976 Rules of Diplomacy apply.

2. There are 41 Supply Centers. The Victory Criterion is 21 Centers. 3. The Home Centers for the Great Powers are (Capitals listed first):

BRITAIN: London, Edinburgh, Canada, Egypt and Middle East (5)
CHINA: Chungking, Canton, Peking
GERMANY: Berlin, Hamburg, Munich
ITALY: Rome, Venice, Tripoli
JAPAN: Tokyo, Sapporo, Sendai
U.S.A.: Washington, Hawaii, New York (but N.Y. unit may be built-in either N.Y. or California)
U.S.S.R.: Moscow, Leningrad, Stalingrad, Okhotsk (4)

4. The first move of the game is Winter 1939. On this turn, the players specify their builds, which may be negotiated. If a Fleet is built in Canada, Leningrad, or Middle East, the coast must be specified. USA does not have to disclose whether it has built a unit in New York or California until the Spring 1940 moves are disclosed.

5. Canal Provinces. Egypt, Hamburg and Panama are considered to have only one coast. Fleets passing from one sea space to another via a canal must first move to a canal province (e.g. F EMS Egypt; then F Egypt-Indian Ocean).

6. Land Crossings (Direct Passage): Both Armies and Fleets may move directly between Denmark and Sweden, Korea and Kyushu, Tokyo and Kyushu, and Spain and North Africa. Fleets may move between North Sea and Baltic Sea or between Sea of Japan and Yellow Sea or Okinawa only by first moving to one of the intervening land spaces. Denmark, Sweden, Korea, Kyushu and Tokyo are considered one-coast provinces, as is Spain. Units may not move directly between Greece and Turkey.

7. Fleets may move directly between West Med. Sea and either MAO or SAO; and between East Med. Sea and Black Sea.

8. Pacific Island Areas. Armies may enter the Hawaiian, Midway, Okinawa and Solomon Is., spaces without convoy, as if they were land provinces. Fleets may move and convoy through these spaces as if they were ordinary sea spaces.

9. Western Britain is a coastal province consisting of Wales, SW England, Irish Sea and Ireland. All units treat this area as a single space.

10. India contains a Standing Army, which must be dislodged before it can be occupied and claimed as a Supply Center.

11. U.S.A. may always build units in California instead of in a Home SC if it wishes, provided it owns California.

Historical Note:

The Vichy French government ("Unoccupied France") did not come into being until after the surrender of the Third Republic on June 25, 1940. Therefore, this game takes historical liberties in showing that division of France in the Winter of 1939. However, as the German A Munich may take France in Spring 1940, it becomes correct to eliminate France as a Great Power from that point on.

 


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